Micron Document




Adrian Ward (artist)
──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
top
Adrian Ward (born 1976 in Bishop Auckland, England) is a software artist and musician. He is known for his generative art software products released through his company Signwave, and as one third of the techno gabba ambient group, Slub.cite-ref-1[1] His theoretical approach to generative and software art guides his practice,cite-ref-2[2]cite-ref-3[3] including contributing to the early principles of the livecoding movement.cite-ref-4[4]

Adrian co-won the 2001 Transmediale software art award in Berlin, alongside Netochka Nezvanova for his well-knowncite-ref-5[5] Auto-Illustratorcite-ref-6[6]cite-ref-7[7]cite-ref-8[8]cite-ref-9[9] parody of Adobe Illustrator, off-the-shelf generative software that takes control over the artwork produced with it.cite-ref-10[10] Auto-Illustrator has earned prestigious digital arts awardscite-ref-11[11] including an honorary mention at the 2001 Prix Ars Electronica.cite-ref-12[12] He is also a board member of the UK Museum of Ordure, an ongoing collaborative art project with Stuart Brisley and Geoff Cox.cite-ref-13[13]cite-ref-14[14]

Contents


──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────

References

cite-note-11. Shulgin, A. (2003). Listen to the tools, interview with Alex McLean and Adrian Ward. In read_me 2.3 reader. NIFCA.
cite-note-22. Cox, G., McLean, A., and Ward, A. (2000). The Aesthetics of Generative Code. In International Conference on Generative Art.
cite-note-33. citerefdew2013Dew, Harrison (28 February 2013). Digital Media and Technologies for Virtual Artistic Spaces. IGI Global. ISBN 978-1-4666-2962-2.
cite-note-44. Ward, A., Rohrhuber, J., Olofsson, F., McLean, A., Griffiths, D., Collins, N., and Alexander, A. (2004). Live Algorithm Programming and a Temporary Organisation for its Promotion. In Goriunova, O. and Shulgin, A., editors, read_me – Software Art and Cultures.
cite-note-55. citerefsommerermignonneauking2017Sommerer, Christa; Mignonneau, Laurent; King, Dorothée (3 March 2017). Interface Cultures: Artistic Aspects of Interaction. transcript Verlag. ISBN 978-3-8394-0884-1.
cite-note-66. Ward, A., Levin, G., Lia, and Meta. 4x4 Generative Design (with Auto-Illustrator, Java, DBN, Lingo): Life/Oblivion. Apress.
cite-note-77. citereffuller2008Fuller, Matthew (1 January 2008). Software Studies: A Lexicon. MIT Press. ISBN 978-0-262-06274-9.
cite-note-88. citerefn-thbishara2007Nöth, Winfried; Bishara, Nina (1 January 2007). Self-Reference in the Media. Walter de Gruyter. ISBN 978-3-11-019883-6.
cite-note-99. citerefmanovich2013Manovich, Lev (4 July 2013). Software Takes Command. A&C Black. ISBN 978-1-62356-745-3.
cite-note-1010. citerefcloninger2006Cloninger, Curt (3 October 2006). Hot-Wiring Your Creative Process: Strategies for print and new media designers. New Riders. ISBN 978-0-13-279822-8.
cite-note-1111. Thoughtful Interaction Design: A Design Perspective on Information Technology. MIT Press. 26 January 2007. ISBN 978-0-262-29692-2.
cite-note-1212. citerefleopoldsedersch-pf2001Leopoldseder, Hannes; Schöpf, Christine (4 September 2001). Cyberarts 2001 (in German). Springer Science & Business Media. ISBN 978-3-211-83628-6.
cite-note-1313. citerefruggsedgwick2007Rugg, Judith; Sedgwick, Michèle (1 January 2007). Issues in Curating Contemporary Art and Performance. Intellect Books. ISBN 978-1-84150-162-8.
cite-note-1414. citerefascott2006Ascott, Roy (1 January 2006). Engineering Nature: Art & Consciousness in the Post-biological Era. Intellect Books. ISBN 978-1-84150-128-4.

External links

• Auto-Illustrator
• Signwave UK web site
• Personal site